Sunday, 2 February 2014

Art Bible

Been working on a art bible for my main project recently, however mine is going to be more like an art of book, to show my environment work.
So I've started to finalise my idea now, hurray! I've jumped from one thing to another around this fantasy world, which was actually inspired from a song, and I have then turned it into a game world.
Still in the designing stages, but I now know what I'm aiming for which is good!

Sunday, 15 December 2013

Update

Haven't posted in a really long time! So here's an update of what I have been doing.
I started a MA in animation in September, which has been fun. It's very different from the BA as there is a lot more freedom. So far, it has really helped with idea generation and ways of approaching it and now we have moved on to scriptwriting.
I have come up with a few ideas for the main project this year but the idea I have decided to go with is a fantasy environment and ill post more about it as I have finalised it!

Wednesday, 22 May 2013

Major Project Conclusion

So I've handed all my work in for my major project now, which was the environment, props and game engine work. Overall. I'm pretty happy with my submission, however, if we had more time, there would be bits that I would like to improve. We do have 2 weeks where we can improve the game now, which is good as we had a lot of problems with the game engine side of things, as we had to teach ourselves a lot of it.
I'm happy with the environments I submitted, as a lot of work went into to keeping them low poly, yet still as detailed as possible and I really enjoyed texturing them.
With the props, it's a shame I didn't get to model the car, but I guess it was a bit ambitious with the amount of other work I took on, as I did a larger interior in the end and the terrain for the game. I think in the next 2 weeks however, I'm going to add more to the terrain to make it more interesting.
The game engine project wasn't completely finished, as me and Lauren had a lot of problems with the AI for the game but finally started to get somewhere just before the hand in so we are definitely going to work on this for the Glammies and graduate show. We did get the basis of the work finished ready for scripting so it is looking really good.

Thursday, 9 May 2013

Nursery Interior

The interior for the nursery has also come a long way now. I'm doing quite a big interior, bigger than I expected. But a lot happier now it has some base textures on. The character will be able to enter two rooms downstairs and one is modeled by someone else. The character can then go upstairs but can't enter any rooms so its just textured corridors up there.



Nursery Exterior

Nearly finished the exterior of the nursery now. It looks a lot better now I have worked on the windows. I think a bit mire grime and dirt needs to be added before the spec and normal map, as the diffuse is a bit bland at the moment.


Wednesday, 8 May 2013

Game Engine

Been working on the AI for the game today and trying to develop it further. We have had some progress today, after a lot of problems, but we've managed to get the zombie follow the character and hopefully link the animation to this tomorrow.

I've also started looking more into lighting and trying to set up the torch and positioning on the gun at the moment, as the interior areas are going to be quite dark.

Thursday, 25 April 2013

Start of Flats Diffuse

Started the diffuse for the flats building. Still have a bit to do, just working on making it more grunge and run down at the moment.