Sunday, 15 December 2013

Update

Haven't posted in a really long time! So here's an update of what I have been doing.
I started a MA in animation in September, which has been fun. It's very different from the BA as there is a lot more freedom. So far, it has really helped with idea generation and ways of approaching it and now we have moved on to scriptwriting.
I have come up with a few ideas for the main project this year but the idea I have decided to go with is a fantasy environment and ill post more about it as I have finalised it!

Wednesday, 22 May 2013

Major Project Conclusion

So I've handed all my work in for my major project now, which was the environment, props and game engine work. Overall. I'm pretty happy with my submission, however, if we had more time, there would be bits that I would like to improve. We do have 2 weeks where we can improve the game now, which is good as we had a lot of problems with the game engine side of things, as we had to teach ourselves a lot of it.
I'm happy with the environments I submitted, as a lot of work went into to keeping them low poly, yet still as detailed as possible and I really enjoyed texturing them.
With the props, it's a shame I didn't get to model the car, but I guess it was a bit ambitious with the amount of other work I took on, as I did a larger interior in the end and the terrain for the game. I think in the next 2 weeks however, I'm going to add more to the terrain to make it more interesting.
The game engine project wasn't completely finished, as me and Lauren had a lot of problems with the AI for the game but finally started to get somewhere just before the hand in so we are definitely going to work on this for the Glammies and graduate show. We did get the basis of the work finished ready for scripting so it is looking really good.

Thursday, 9 May 2013

Nursery Interior

The interior for the nursery has also come a long way now. I'm doing quite a big interior, bigger than I expected. But a lot happier now it has some base textures on. The character will be able to enter two rooms downstairs and one is modeled by someone else. The character can then go upstairs but can't enter any rooms so its just textured corridors up there.



Nursery Exterior

Nearly finished the exterior of the nursery now. It looks a lot better now I have worked on the windows. I think a bit mire grime and dirt needs to be added before the spec and normal map, as the diffuse is a bit bland at the moment.


Wednesday, 8 May 2013

Game Engine

Been working on the AI for the game today and trying to develop it further. We have had some progress today, after a lot of problems, but we've managed to get the zombie follow the character and hopefully link the animation to this tomorrow.

I've also started looking more into lighting and trying to set up the torch and positioning on the gun at the moment, as the interior areas are going to be quite dark.

Thursday, 25 April 2013

Start of Flats Diffuse

Started the diffuse for the flats building. Still have a bit to do, just working on making it more grunge and run down at the moment.


Monday, 22 April 2013

Bench Finished Model

Modelled a low poly bench for the game, which I have now finished. Here it is with diffuse, specular and a normal map applied.


Monday, 15 April 2013

Game Update

So me and Lauren are going to be starting the unity engine work this week. We have arranged to work on a AI script on Thursday so hopefully that will go well.
The game is starting to come together more now, we have been checking up on the second years and their progress, which seems to be good. We suggested some minor changes to reduce the poly count but apart from that, everyone seems to be working hard which is good.
I think now we definitely need to arrange up to date models in the unity file to check how many polys we can actually withhold.

Friday, 12 April 2013

Ultimate Image

For the animation business module, we had to create an image that displays our work and basically shows what you can do. I chose to use one of my props being an environment artist and also showed the low poly to show my modelling. With the design, I also followed the rule of thirds and the grid system including hierarchy to make the image more appealing.


Finished Dumpster Bin

Finished the bin now, which has diffuse (with ambient occlusion), normals and specular. I also added some props to go inside the bin to make it more interesting. I may adjust the diffuse slightly later on depending on the lighting but right now I'm happy with this.



Wednesday, 10 April 2013

Roundabout Update

Finished the roundabout for the park area of the environment now. This is with normal, specular and Ambient occlusion on as well.


Sunday, 7 April 2013

Dumpster Changes

Now I've added the lip around the top of the bin, it looks much better than before. Also rendered out Ambient Occlusion and applied it here so that has helped define the texture.


Dumpster

I've now used projection mapping on the dumpster to achieve the indented strips along the front and worked on the diffuse texture more. This is just the base texture with some areas missing still but it's getting there.
However, after looking back at my research again, i've noticed a lot of the bins have a bit extruded around the top like below:


So I think I might go back and add something similar to this, as my dumpster bin looks quite plain and I think it might help it:


Friday, 5 April 2013

Sign Update

Here is the start of the diffuse for the radiation street sign so far...


Wednesday, 27 March 2013

Cabin Diffuse

The cabin diffuse is nearly done now. Still a few bits to add and some areas to tweak. Going to look a lot better with a normal map and specular on and a bit of ambient occlusion, but I'm happy with how it has come along.


Tuesday, 26 March 2013

Dumpster update

Changed the wheels on the bin as they could be more low poly. So I removed the inner detail and I'll normal map that detail on to save polys for the game engine.


Website

Bought my domain name for my website now, which is www.leanneharrison.com. So soon I will have a website up and running!

Thursday, 21 March 2013

Dumpster

Low poly done for the bin prop. Going to add more detail through a normal map and I'll be doing that with projection mapping.


Thursday, 14 March 2013

Texturing

Re-worked the Rusty metal utility sheet for the Cabin. I felt the rust textures were too bright and didn't look right. Still a work in progress but it's much better now.


Thursday, 28 February 2013

Where I'm at...

Update on the environments so far.
The basic shape of all my areas have been finished now so onto some texturing, to check everything looks good. Then I'll be adding the extra detail to the areas to make them more believable!

Nursery - Window frames and doors added - need to work on the interior still though.
Empty Cabin - Already began playing around with rusted metal textures.
Swings - Basic mesh so far - Been working out the best way to model the low poly chain.
Roundabout for the park area -  Needs more work.
The flats so far - all the scale has been checked within Unity now so I can progress more.





Wednesday, 30 January 2013

Empty Building

Working on the 'empty building' in my section of the environment. The idea is to have then main part made up of old wooden planks and the rest of it has a lot of corrugated metal.
I was originally going to have simple planes for the corrugated metal, but I've found using splines has been more helpful! It's a lot better seeing the edge of the metal with the grooves. I think to keep the poly count down, I'll use planes on the metal that is furthest behind, as you won't see the edges.


Friday, 25 January 2013

Update!

Onto the major project now and finished pre production recently. So for major project, I'm making part of a level for a game, which I'm co-directing. The game is called Lurchers and is a first person shooter under the survival horror genre. So for my art side of the project I will be modelling and texturing a section of the environment, props and an interior of one of my buildings. Also doing some game engine stuff within unity, which is pretty different!

Wednesday, 16 January 2013

Cabin Designs

As part of my section of the environment. I have designed a abandoned cabin that is rundown, so here is some development and final design.






More Props Pre Production

Designs for the dumpster bin and vehicle I designed.










Monday, 14 January 2013

Props Pre Production

This is some development and final turnarounds of the props I have designed for the major project game. These are all for the bench and radiation sign.