Wednesday, 30 January 2013

Empty Building

Working on the 'empty building' in my section of the environment. The idea is to have then main part made up of old wooden planks and the rest of it has a lot of corrugated metal.
I was originally going to have simple planes for the corrugated metal, but I've found using splines has been more helpful! It's a lot better seeing the edge of the metal with the grooves. I think to keep the poly count down, I'll use planes on the metal that is furthest behind, as you won't see the edges.


Friday, 25 January 2013

Update!

Onto the major project now and finished pre production recently. So for major project, I'm making part of a level for a game, which I'm co-directing. The game is called Lurchers and is a first person shooter under the survival horror genre. So for my art side of the project I will be modelling and texturing a section of the environment, props and an interior of one of my buildings. Also doing some game engine stuff within unity, which is pretty different!

Wednesday, 16 January 2013

Cabin Designs

As part of my section of the environment. I have designed a abandoned cabin that is rundown, so here is some development and final design.






More Props Pre Production

Designs for the dumpster bin and vehicle I designed.










Monday, 14 January 2013

Props Pre Production

This is some development and final turnarounds of the props I have designed for the major project game. These are all for the bench and radiation sign.