So I've handed all my work in for my major project now, which was the environment, props and game engine work. Overall. I'm pretty happy with my submission, however, if we had more time, there would be bits that I would like to improve. We do have 2 weeks where we can improve the game now, which is good as we had a lot of problems with the game engine side of things, as we had to teach ourselves a lot of it.
I'm happy with the environments I submitted, as a lot of work went into to keeping them low poly, yet still as detailed as possible and I really enjoyed texturing them.
With the props, it's a shame I didn't get to model the car, but I guess it was a bit ambitious with the amount of other work I took on, as I did a larger interior in the end and the terrain for the game. I think in the next 2 weeks however, I'm going to add more to the terrain to make it more interesting.
The game engine project wasn't completely finished, as me and Lauren had a lot of problems with the AI for the game but finally started to get somewhere just before the hand in so we are definitely going to work on this for the Glammies and graduate show. We did get the basis of the work finished ready for scripting so it is looking really good.
Wednesday, 22 May 2013
Thursday, 9 May 2013
Nursery Interior
The interior for the nursery has also come a long way now. I'm doing quite a big interior, bigger than I expected. But a lot happier now it has some base textures on. The character will be able to enter two rooms downstairs and one is modeled by someone else. The character can then go upstairs but can't enter any rooms so its just textured corridors up there.
Nursery Exterior
Nearly finished the exterior of the nursery now. It looks a lot better now I have worked on the windows. I think a bit mire grime and dirt needs to be added before the spec and normal map, as the diffuse is a bit bland at the moment.
Wednesday, 8 May 2013
Game Engine
Been working on the AI for the game today and trying to develop it further. We have had some progress today, after a lot of problems, but we've managed to get the zombie follow the character and hopefully link the animation to this tomorrow.
I've also started looking more into lighting and trying to set up the torch and positioning on the gun at the moment, as the interior areas are going to be quite dark.
I've also started looking more into lighting and trying to set up the torch and positioning on the gun at the moment, as the interior areas are going to be quite dark.
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